AI Insights · Timothy · April 2022
Top 5 PVP Games on iOS in Luxembourg: Q1 2022 Performance
Discover the performance trends of the top 5 PVP games on iOS in Luxembourg for Q1 2022, including weekly downloads, revenue, and active user metrics.
In the first quarter of 2022, the top 5 PVP games on iOS in Luxembourg showed varied performance trends in terms of weekly downloads, revenue, and active users. Here's a detailed look at how each game fared, based on data from Sensor Tower.
Subway Surfers from Sybo Games ApS experienced a notable increase in weekly revenue, peaking at approximately $426 in the week of March 21. Weekly downloads saw a significant rise towards the end of the quarter, reaching 432K in the last week of March. The game's weekly active users followed a generally stable trend, with a slight dip mid-quarter before rising to 5.8K by the end of March.
Clash Royale by Supercell showed strong weekly revenue figures, with a peak of around $5.4K in the final week of March. Weekly downloads demonstrated a steady increase, culminating at 318K in the last week of the quarter. The game maintained a robust weekly active user base, starting at 7.2K and reaching 7.9K by the end of March.
Stumble Guys from Scopely, Inc. saw remarkable growth in weekly revenue, peaking at $554 in the last week of March. Weekly downloads also showed a positive trend, with a high of 357K at the quarter's end. The game's weekly active users increased consistently, starting at 378 and rising to 1.6K by the end of March.
Roblox by Roblox Corporation displayed impressive weekly revenue, peaking at $6.7K in the final week of March. Weekly downloads remained relatively stable, with a slight uptick to 225K in the last week of the quarter. The game's weekly active users showed minor fluctuations but stayed strong, ending the quarter at 6.6K.
Bridge Race from Supersonic Studios Ltd experienced a decline in weekly downloads, starting at 340K and dropping to 108K by the end of March. The game's weekly active users also followed a downward trend, decreasing from 1K to 575 over the quarter. No significant revenue data was reported for this game during the period.
For more detailed insights and trends, visit Sensor Tower.